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 June 21st, 2009 (Development Day 6)

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Aaron
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Posts : 73
Join date : 2009-06-08
Age : 27
Location : Delaware

PostSubject: June 21st, 2009 (Development Day 6)   Sun Jun 21, 2009 4:02 am

Skill Bar Preview


Targeting Ring / NPC HP Bar


modRender.bas
Code:
'// [June 21st, 2009 Update]
'// - Updating sub Render_GUI, now also renders
'//  1. Skill Bar
'//  2. NPC Hit Point Bar Under NPC
'//  3. Targeting Ring, color varies according to npc level against player

modDeclare.bas
Code:
'// [June 21st, 2009 Update]
'// - Added Declarations
'//  1. Space_Bar_Down (Boolean)
'//  2. Hide_All_GUI (Boolean)

clsNPC.cls
Code:
'// [June 21st, 2009 Update]
'// - Creation and completion of function Return_Current_HP
'// - Creation and completion of function Return_Maximum_HP
'// - Creation and completion of sub Melee_Attack(Direction)
'// - Creation and completion of function Melee_Damage(POW, Player_DFT)

clsPlayer.cls
Code:
'// [June 21st, 2009 Update]
'// - Updated sub Move(Direction)
'// - Updated sub Melee_Attack(Direction, ID)
'// - Creation and completion of function Melee_Damage(Total_POW, NPC_DFT)
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