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 June 17th, 2009 (Development Day 3)

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Aaron
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Posts : 73
Join date : 2009-06-08
Age : 27
Location : Delaware

PostSubject: June 17th, 2009 (Development Day 3)   Wed Jun 17, 2009 11:53 pm

Small update tonight, going to sleep earlier then usual.

clsItems.cls
Code:
'// [June 17th, 2009 Update]
'// - Creation of following UDT's
'//  1. Item_Type
'//  2. Increase_Type
'//  3. Pre_Vitals_Type
'//  4. Vitals_Type
'//  5. Statistics_Type
'//
'// - Creation and completion of function Return_POW_Increase
'// - Creation and completion of function Return_END_Increase
'// - Creation and completion of function Return_DFT_Increase
'// - Creation and completion of function Return_SPI_Increase
'// - Creation and completion of function Return_CHR_Increase
'// - Creation and completion of function Return_Name
'// - Creation and completion of function Return_HP_Increase
'// - Creation and completion of function Return_SP_Increase
'// - Creation and completion of function Return_HP_Heal
'// - Creation and completion of function Return_SP_Heal
'// - Creation and completion of function Return_Item_Type
'// - Creation and completion of function Return_Req_POW
'// - Creation and completion of function Return_Req_END
'// - Creation and completion of function Return_Req_DFT
'// - Creation and completion of function Return_Req_SPI
'// - Creation and completion of function Return_Req_CHR

clsPlayer.cls
Code:
'// [June 17th, 2009 Update]
'// - Optimized function Is_Blocked_By_NPC(Map_Num, ID, Direction)
'// - Creation and completion of function Is_Out_Of_Boundaries(Direction)
'// - Optimized function Move(Control_Down, Direction)

clsNPC.cls
Code:
'// [June 17th, 2009 Update]
'// - Optimized function Is_Blocked_By_Player(Map_Num, Direction)
'// - Optimized function Is_Blocked_By_NPC(Map_Num, ID, Direction)
'// - Creation and completion of Is_Out_Of_Boundaries(Direction)

Added one of my games old GUI's for testing purposes along with my base sprites to test movement.
Note: This GUI will not be used...

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